Interacting with XVR using the Microsoft Kinect

After spending two days working on a conference paper submission to IEEE VAST, I decided to give my myself a Friday afternoon project. I took some of the earlier Microsoft Kinect work I had done and connected it to the XVR simulation software that we’re using as part of the FP7 CRISIS project.

The XVR software is built in Unity 3D, which means we can’t directly use the Microsoft SDK. As a workaround I produce/consume Kinect messages through an ActiveMQ broker. This means we
could also make use of the voice recognition software that Microsoft offer.